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ProtoBot
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This is the complete list of members for CombatManager, including all inherited members.
| addSquad(BWAPI::Unit leaderUnit) (defined in CombatManager) | CombatManager | |
| allUnits (defined in CombatManager) | CombatManager | |
| assignUnit(BWAPI::Unit unit) | CombatManager | |
| attack(BWAPI::Position position) | CombatManager | |
| AttackingSquads (defined in CombatManager) | CombatManager | static |
| combat_debug_on (defined in CombatManager) | CombatManager | |
| CombatManager(ProtoBotCommander *commanderReference) (defined in CombatManager) | CombatManager | |
| commanderReference (defined in CombatManager) | CombatManager | |
| defend(BWAPI::Position position) | CombatManager | |
| DefendingSquads (defined in CombatManager) | CombatManager | static |
| detachedObservers | CombatManager | private |
| detachUnit(BWAPI::Unit unit) | CombatManager | |
| drawDebugInfo() (defined in CombatManager) | CombatManager | private |
| getAvailableUnit() (defined in CombatManager) | CombatManager | |
| getAvailableUnit(function< bool(BWAPI::Unit)> filter) (defined in CombatManager) | CombatManager | |
| globalAttackPosition (defined in CombatManager) | CombatManager | |
| IdleSquads (defined in CombatManager) | CombatManager | static |
| isAssigned(BWAPI::Unit unit) (defined in CombatManager) | CombatManager | private |
| onFrame() (defined in CombatManager) | CombatManager | |
| onStart() (defined in CombatManager) | CombatManager | |
| onUnitDestroy(BWAPI::Unit unit) (defined in CombatManager) | CombatManager | |
| reinforce(BWAPI::Position position) | CombatManager | |
| ReinforcingSquads (defined in CombatManager) | CombatManager | static |
| removeSquad(Squad *squad) (defined in CombatManager) | CombatManager | |
| Squads (defined in CombatManager) | CombatManager | |
| stateColorMap (defined in CombatManager) | CombatManager | static |
| unitSquadMap (defined in CombatManager) | CombatManager | static |