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ScoutingManager Member List

This is the complete list of members for ScoutingManager, including all inherited members.

assignScout(BWAPI::Unit unit)ScoutingManager
behaviors_ (defined in ScoutingManager)ScoutingManagerprivate
canAcceptCombatScout(BWAPI::UnitType t) const (defined in ScoutingManager)ScoutingManagerinline
canAcceptObserverScout() const (defined in ScoutingManager)ScoutingManagerinline
canAcceptWorkerScout() const (defined in ScoutingManager)ScoutingManagerinline
combatDragoons_ (defined in ScoutingManager)ScoutingManagerprivate
combatScoutingStarted() const (defined in ScoutingManager)ScoutingManagerinline
combatScoutingStarted_ (defined in ScoutingManager)ScoutingManagerprivate
combatScoutLockActive() const (defined in ScoutingManager)ScoutingManager
combatScoutLockFramesRemaining() const (defined in ScoutingManager)ScoutingManager
combatScoutLockUntilFrame_ (defined in ScoutingManager)ScoutingManager
combatZealots_ (defined in ScoutingManager)ScoutingManagerprivate
commanderRef (defined in ScoutingManager)ScoutingManagerprivate
constructBehaviorFor(BWAPI::Unit unit)ScoutingManagerprivate
darkTemplarScouts_ (defined in ScoutingManager)ScoutingManagerprivate
drawDebug() constScoutingManager
drawGlobalDebugPanel() const (defined in ScoutingManager)ScoutingManager
drawKnownEnemyLocations() const (defined in ScoutingManager)ScoutingManager
drawScoutDebugFor(BWAPI::Unit unit) const (defined in ScoutingManager)ScoutingManager
drawScoutTags() const (defined in ScoutingManager)ScoutingManager
enemyMainCache_ (defined in ScoutingManager)ScoutingManagerprivate
enemyNaturalCache_ (defined in ScoutingManager)ScoutingManagerprivate
findUnitById(int id) (defined in ScoutingManager)ScoutingManagerprivatestatic
getAvaliableDetectors()ScoutingManager
getEnemyMain() const (defined in ScoutingManager)ScoutingManagerinline
getEnemyNatural() const (defined in ScoutingManager)ScoutingManagerinline
hasScout() constScoutingManager
hasWorkerScout() const (defined in ScoutingManager)ScoutingManager
inBehaviorFrame_ (defined in ScoutingManager)ScoutingManagerprivate
isCombatScout(BWAPI::Unit u) constScoutingManager
isNearActiveCombatSquad(BWAPI::Unit unit) const (defined in ScoutingManager)ScoutingManager
isScout(BWAPI::Unit u) constScoutingManager
kCombatScoutLockFrames_ (defined in ScoutingManager)ScoutingManagerstatic
kScoutReturnToCombatDistPx_ (defined in ScoutingManager)ScoutingManagerstatic
lockCombatScoutAssignments(int frames) (defined in ScoutingManager)ScoutingManager
markScout(BWAPI::Unit u)ScoutingManager
maxDragoonScouts_ (defined in ScoutingManager)ScoutingManagerprivate
maxObserverScouts_ (defined in ScoutingManager)ScoutingManagerprivate
maxZealotScouts_ (defined in ScoutingManager)ScoutingManagerprivate
maybeReturnCombatScoutsToCombat() (defined in ScoutingManager)ScoutingManager
numCombatScouts() const (defined in ScoutingManager)ScoutingManagerinline
observerScouts_ (defined in ScoutingManager)ScoutingManagerprivate
observerSlotOwner_ (defined in ScoutingManager)ScoutingManagerprivate
onFrame()ScoutingManager
onStart()ScoutingManager
onUnitDestroy(BWAPI::Unit unit)ScoutingManager
pendingEnemyMain_ (defined in ScoutingManager)ScoutingManagerprivate
proxyPatrolZealotId_ (defined in ScoutingManager)ScoutingManagerprivate
releaseObserverSlot(int unitId) (defined in ScoutingManager)ScoutingManagerprivate
reserveObserverSlot(int unitId) (defined in ScoutingManager)ScoutingManagerprivate
scoutingDebugEnabled_ (defined in ScoutingManager)ScoutingManager
ScoutingManager(ProtoBotCommander *commander=nullptr)ScoutingManagerexplicit
scouts_ (defined in ScoutingManager)ScoutingManagerprivate
setCombatScoutingStarted(bool v) (defined in ScoutingManager)ScoutingManagerinline
setEnemyMain(const BWAPI::TilePosition &tp)ScoutingManager
setEnemyNatural(const BWAPI::TilePosition &tp)ScoutingManager
tryReturnScoutToCombat(BWAPI::Unit unit)ScoutingManager
unmarkScout(BWAPI::Unit u)ScoutingManager
workerScout_ (defined in ScoutingManager)ScoutingManagerprivate