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ProtoBot
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This is the complete list of members for ScoutingManager, including all inherited members.
| assignScout(BWAPI::Unit unit) | ScoutingManager | |
| behaviors_ (defined in ScoutingManager) | ScoutingManager | private |
| canAcceptCombatScout(BWAPI::UnitType t) const (defined in ScoutingManager) | ScoutingManager | inline |
| canAcceptObserverScout() const (defined in ScoutingManager) | ScoutingManager | inline |
| canAcceptWorkerScout() const (defined in ScoutingManager) | ScoutingManager | inline |
| combatDragoons_ (defined in ScoutingManager) | ScoutingManager | private |
| combatScoutingStarted() const (defined in ScoutingManager) | ScoutingManager | inline |
| combatScoutingStarted_ (defined in ScoutingManager) | ScoutingManager | private |
| combatScoutLockActive() const (defined in ScoutingManager) | ScoutingManager | |
| combatScoutLockFramesRemaining() const (defined in ScoutingManager) | ScoutingManager | |
| combatScoutLockUntilFrame_ (defined in ScoutingManager) | ScoutingManager | |
| combatZealots_ (defined in ScoutingManager) | ScoutingManager | private |
| commanderRef (defined in ScoutingManager) | ScoutingManager | private |
| constructBehaviorFor(BWAPI::Unit unit) | ScoutingManager | private |
| darkTemplarScouts_ (defined in ScoutingManager) | ScoutingManager | private |
| drawDebug() const | ScoutingManager | |
| drawGlobalDebugPanel() const (defined in ScoutingManager) | ScoutingManager | |
| drawKnownEnemyLocations() const (defined in ScoutingManager) | ScoutingManager | |
| drawScoutDebugFor(BWAPI::Unit unit) const (defined in ScoutingManager) | ScoutingManager | |
| drawScoutTags() const (defined in ScoutingManager) | ScoutingManager | |
| enemyMainCache_ (defined in ScoutingManager) | ScoutingManager | private |
| enemyNaturalCache_ (defined in ScoutingManager) | ScoutingManager | private |
| findUnitById(int id) (defined in ScoutingManager) | ScoutingManager | privatestatic |
| getAvaliableDetectors() | ScoutingManager | |
| getEnemyMain() const (defined in ScoutingManager) | ScoutingManager | inline |
| getEnemyNatural() const (defined in ScoutingManager) | ScoutingManager | inline |
| hasScout() const | ScoutingManager | |
| hasWorkerScout() const (defined in ScoutingManager) | ScoutingManager | |
| inBehaviorFrame_ (defined in ScoutingManager) | ScoutingManager | private |
| isCombatScout(BWAPI::Unit u) const | ScoutingManager | |
| isNearActiveCombatSquad(BWAPI::Unit unit) const (defined in ScoutingManager) | ScoutingManager | |
| isScout(BWAPI::Unit u) const | ScoutingManager | |
| kCombatScoutLockFrames_ (defined in ScoutingManager) | ScoutingManager | static |
| kScoutReturnToCombatDistPx_ (defined in ScoutingManager) | ScoutingManager | static |
| lockCombatScoutAssignments(int frames) (defined in ScoutingManager) | ScoutingManager | |
| markScout(BWAPI::Unit u) | ScoutingManager | |
| maxDragoonScouts_ (defined in ScoutingManager) | ScoutingManager | private |
| maxObserverScouts_ (defined in ScoutingManager) | ScoutingManager | private |
| maxZealotScouts_ (defined in ScoutingManager) | ScoutingManager | private |
| maybeReturnCombatScoutsToCombat() (defined in ScoutingManager) | ScoutingManager | |
| numCombatScouts() const (defined in ScoutingManager) | ScoutingManager | inline |
| observerScouts_ (defined in ScoutingManager) | ScoutingManager | private |
| observerSlotOwner_ (defined in ScoutingManager) | ScoutingManager | private |
| onFrame() | ScoutingManager | |
| onStart() | ScoutingManager | |
| onUnitDestroy(BWAPI::Unit unit) | ScoutingManager | |
| pendingEnemyMain_ (defined in ScoutingManager) | ScoutingManager | private |
| proxyPatrolZealotId_ (defined in ScoutingManager) | ScoutingManager | private |
| releaseObserverSlot(int unitId) (defined in ScoutingManager) | ScoutingManager | private |
| reserveObserverSlot(int unitId) (defined in ScoutingManager) | ScoutingManager | private |
| scoutingDebugEnabled_ (defined in ScoutingManager) | ScoutingManager | |
| ScoutingManager(ProtoBotCommander *commander=nullptr) | ScoutingManager | explicit |
| scouts_ (defined in ScoutingManager) | ScoutingManager | private |
| setCombatScoutingStarted(bool v) (defined in ScoutingManager) | ScoutingManager | inline |
| setEnemyMain(const BWAPI::TilePosition &tp) | ScoutingManager | |
| setEnemyNatural(const BWAPI::TilePosition &tp) | ScoutingManager | |
| tryReturnScoutToCombat(BWAPI::Unit unit) | ScoutingManager | |
| unmarkScout(BWAPI::Unit u) | ScoutingManager | |
| workerScout_ (defined in ScoutingManager) | ScoutingManager | private |