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ProtoBot
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This is the complete list of members for ScoutingZealot, including all inherited members.
| assign(BWAPI::Unit unit) | ScoutingZealot | |
| attackCommitFrames() const (defined in ScoutingZealot) | ScoutingZealot | private |
| cachedPerch (defined in ScoutingZealot) | ScoutingZealot | private |
| cachedPerchFrame (defined in ScoutingZealot) | ScoutingZealot | private |
| cachedProxyPoints (defined in ScoutingZealot) | ScoutingZealot | private |
| clampToMapPx(const BWAPI::Position &p, int marginPx=32) (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| commanderRef (defined in ScoutingZealot) | ScoutingZealot | private |
| computeEnemyNatural() | ScoutingZealot | private |
| drawDebug() const | ScoutingZealot | |
| enemyMainPos (defined in ScoutingZealot) | ScoutingZealot | private |
| enemyMainTile (defined in ScoutingZealot) | ScoutingZealot | private |
| enemyNaturalPos (defined in ScoutingZealot) | ScoutingZealot | private |
| enemyNaturalTile (defined in ScoutingZealot) | ScoutingZealot | private |
| findInWeaponRangeTarget() const (defined in ScoutingZealot) | ScoutingZealot | private |
| findPrimaryThreat(int radiusPx) const (defined in ScoutingZealot) | ScoutingZealot | private |
| findReachableNearby(const BWAPI::Position &desired) const | ScoutingZealot | private |
| groundPathLengthPx(const BWAPI::Position &from, const BWAPI::Position &to) (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| hasScout() const (defined in ScoutingZealot) | ScoutingZealot | inline |
| homeRetreatPoint() const (defined in ScoutingZealot) | ScoutingZealot | private |
| isGoodKiteTarget(BWAPI::Unit u, int radiusPx) const (defined in ScoutingZealot) | ScoutingZealot | private |
| isNear(const BWAPI::Position &a, const BWAPI::Position &b, int distPx) const (defined in ScoutingZealot) | ScoutingZealot | private |
| isProxyPatroller (defined in ScoutingZealot) | ScoutingZealot | private |
| issueMove(const BWAPI::Position &p, bool force=false, int reissueDist=32) | ScoutingZealot | private |
| kCalmFramesToReturn (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kDangerClosePx (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kEdgeMarginPx (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kGoalChangeResetDist (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kMaxGroundDist (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kMoveCooldownFrames (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kPerchRecalcFrames (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kProxyArriveDist (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kProxyMinBetweenMoves (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kProxyRebuildEveryFrames (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kRepositionStepPx (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kTargetStickFrames (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| kThreatRadiusPx (defined in ScoutingZealot) | ScoutingZealot | privatestatic |
| lastAttackCmdFrame (defined in ScoutingZealot) | ScoutingZealot | private |
| lastAttackTarget (defined in ScoutingZealot) | ScoutingZealot | private |
| lastIssuedGoal (defined in ScoutingZealot) | ScoutingZealot | private |
| lastMoveIssueFrame (defined in ScoutingZealot) | ScoutingZealot | private |
| lastPos (defined in ScoutingZealot) | ScoutingZealot | private |
| lastTargetSelectFrame (defined in ScoutingZealot) | ScoutingZealot | private |
| lastThreatFrame (defined in ScoutingZealot) | ScoutingZealot | private |
| manager (defined in ScoutingZealot) | ScoutingZealot | private |
| onFrame() | ScoutingZealot | |
| onStart() | ScoutingZealot | |
| onUnitDestroy(BWAPI::Unit unit) | ScoutingZealot | |
| pickEdgeOfVisionSpot() | ScoutingZealot | private |
| pickNaturalChokeSpot() (defined in ScoutingZealot) | ScoutingZealot | private |
| proxyCurTarget (defined in ScoutingZealot) | ScoutingZealot | private |
| proxyNextIdx (defined in ScoutingZealot) | ScoutingZealot | private |
| proxyNextMoveFrame (defined in ScoutingZealot) | ScoutingZealot | private |
| proxyNextRebuildFrame (defined in ScoutingZealot) | ScoutingZealot | private |
| proxyPoints (defined in ScoutingZealot) | ScoutingZealot | private |
| proxyPointsBuiltOnce (defined in ScoutingZealot) | ScoutingZealot | private |
| proxyRebuildReadyFrame (defined in ScoutingZealot) | ScoutingZealot | private |
| pushAwayFromResources(const BWAPI::Position &p, int clearPx) const (defined in ScoutingZealot) | ScoutingZealot | private |
| rebuildProxyPoints() | ScoutingZealot | private |
| retreatHomeMicro(BWAPI::Unit threat) | ScoutingZealot | private |
| returnStateAfterReposition (defined in ScoutingZealot) | ScoutingZealot | private |
| ScoutingZealot(ProtoBotCommander *commander, ScoutingManager *manager) (defined in ScoutingZealot) | ScoutingZealot | inlineexplicit |
| setEnemyMain(const BWAPI::TilePosition &tp) | ScoutingZealot | |
| setProxyPatroller(bool v) (defined in ScoutingZealot) | ScoutingZealot | inline |
| State enum name (defined in ScoutingZealot) | ScoutingZealot | private |
| state (defined in ScoutingZealot) | ScoutingZealot | private |
| stuckFrames (defined in ScoutingZealot) | ScoutingZealot | private |
| threatenedNow() const | ScoutingZealot | private |
| tryFireAndCommit(BWAPI::Unit target) | ScoutingZealot | private |
| zealot (defined in ScoutingZealot) | ScoutingZealot | private |